Extracts the apparent-contour edges for a view direction (same space as the mesh
positions — transform the WORLD view direction into mesh-local space first; only the
sign of normal·viewDir is consumed, so any positive scaling of the direction is fine).
Extracts the apparent-contour edges for a view direction (same space as the mesh positions — transform the WORLD view direction into mesh-local space first; only the sign of normal·viewDir is consumed, so any positive scaling of the direction is fine).