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TwinfinityViewerPerformanceOptions

Performance options for TwinfinityViewer.

Index

Properties

forceRenderingTimeoutInMs

forceRenderingTimeoutInMs: number

If <= 0 then frames are always rendered regardless if user is doing something or not. If > 0 and if idleRenderingTimeoutInMs > 0 then one frame is always rendered whenever this interval has passed. Default is 1500

idleRenderingTimeoutInMs

idleRenderingTimeoutInMs: number

If <= 0 then frames are always rendered regardless if user is doing something or not. If > 0 and also forceRenderingTimeoutInMs > 0 then rendering stops when camera has been stationary for this many milliseconds. As soon as camera is moved rendering resumes in full again. Default is 10000

readonlyifc

ifc: { hideExpensiveMeshesOnCameraMove: { delayUntilCullingStops: number; isEnabled: boolean; keepMeshesNearPivotPoint: boolean; keepMeshesNearPointOfInterest: boolean; pickBoundingSphereRadius: number } }

Performance settings only applicable to IFC objects.


Type declaration

  • readonlyhideExpensiveMeshesOnCameraMove: { delayUntilCullingStops: number; isEnabled: boolean; keepMeshesNearPivotPoint: boolean; keepMeshesNearPointOfInterest: boolean; pickBoundingSphereRadius: number }

    Hides expensive models when rotating or moving the camera to increase performance. A bounding sphere will be created around the pivot point when moving the camera, any mesh intersecting that sphere will not be hidden.

    • delayUntilCullingStops: number

      Delay until culling stops after camera stops moving in miliseconds.

    • isEnabled: boolean
    • keepMeshesNearPivotPoint: boolean

      Keeps meshes near the intersection between the pivot point and the model.

    • keepMeshesNearPointOfInterest: boolean

      Keeps meshes near the intersecion between the 3d model and the cameras forward vector.

    • pickBoundingSphereRadius: number

      Radius of bounding sphere that will be created around the pivot point to check for meshes to keep.

isBackfaceCullingEnabled

isBackfaceCullingEnabled: boolean

Specifies whether backface culling is enabled or not. Backface culling is a technique used in 3D computer graphics to improve rendering performance by discarding polygons that are not visible to the viewer. When backface culling is enabled, only the front-facing polygons are rendered, while the back-facing polygons are discarded. If geometries are not rendered correctly (they have "holes"), try setting to false. This will make rendering slower but geometries with incorrect polygon windingorder will be rendered correctly. This is a global setting and affects all geometries in the scene.

isPaused

isPaused: boolean

Set to true to disable rendering all together. Default is true.