TextureObject
Index
Properties
Accessors
Methods
Properties
publicreadonlyid
Unique object identifier (represents location in GPU picking texture).
publicstaticreadonlyIsNotIfcProductFlag
0b10000000000000000; Bit 16 is set to 1 indicates that its not a IFC product this is used in shaders that tell whether the object being rendered is a IFC product or not.
Accessors
publiccolor
Gets the color of the texture object (pixel).
Returns Color4
Methods
assignGpuPickingMaterial
Replaces the material on the mesh with a GPU picking material. Combined with a call to assignUVKind this will ensure that the mesh is rendered with a unique color.
Parameters
mesh: Mesh
Mesh to relace material on.
Returns void
assignUVKind
Replaces the UV coordiates on the specified mesh. Combined with a call to assignGpuPickingMaterial this will make sure that the mesh is rendered with a unique color.
Parameters
mesh: Mesh
Mesh to replace UV coordinates on.
Returns void
buildGpuPickable
Replaces both material and UV coordinates on the specified mesh. Ensures that the mesh is rendered with a unique color.
Parameters
mesh: Mesh
Mesh to render with a unique color.
Returns void
dispose
Releases the resource that ensures that this TextureObject has a unique color. This makes it possible to create new TextureObject that represents this resource. This does not mean that any mesh that was modified by assignUVKind, assignGpuPickingMaterial or buildGpuPickable is restored in any way. They will still have the same UV coordinates and material. It is up to the caller to ensure that the mesh gets other values if needed. Same thing as calling Materials.deleteGpuTextureObject(this).
Returns void
Represents a single object (hence a single pixel) in the GPU picking texture. Should be created by calling to Materials.createGpuTextureObject instead of using constructor directly.